Penumbear Meets Chroma

Today I checked in on the gamedev sub-reddit to see if any interesting articles bubbled up. I clicked through to read about a game called Chroma. I watched the YouTube video and thought, "Hey this is pretty cool, oh nice lighting engine", and then I saw the protagonist walk up a shadow. A wave of panic hit, the similarity in concept to Penumbear was undeniable.

After a few deep breaths, I realized that it isn't a big deal. While both games use shadows in a similar manner, the personality and nuances of the games are very different. It will actually be interesting to see someone take the same basic idea and interpret it in a different way. I look forward to playing Chroma when it comes out. I hope Clawhammer Games feels the same way about Penumbear.


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