Editor's Note: This post is in reverse chronological order. Apologies for any spelling and grammatical errors. Sleep tank is low.
FINISHED - Monday 7:50 PM EST
Done! We have submitted our entry to Ludum Dare. You can look at our submission here. You can check out our game info page for Four Hats here. We will write up a post mortem soon, but need a rest first. It was a blast and I am really happy we did it.
During the last couple of hours, we tweaked gameplay a bit, changed the subtitle, and polished random things.
Monday 4:40 PM EST
Some screen shots:
Monday 3:30 PM EST
Ooops... It has been awhile since the last update. Need to grab some sleep and get back to work. After waking back up and eating some food the rush was on. We still needed to finish level building, the intro cutscene, sfx, and the end of game screen.
I put my head down and pushed through until I wrapped all the remaining bullet points up. Luckily we have been testing and testing and testing the game between changes to the code and assets, so most of the odd bugs and warts have been removed.
We still have a few art assets to put together in order to clean up a few of the screens. We also need to play through to hunt down bugs and add any extra polish we can squeeze in during the next few hours.
I would like for us to be done an hour or two ahead of schedule so we can put together our screen shots, put the app up on testflight, possibly record video, and submit the app before the LD servers get overloaded at submission time.
Sunday 9:41 PM EST
Some gameplay recording on my iPhone with my iPad. Low quality, but works in a pinch.
Sunday 8:55 PM EST
48 Hours! LD48 has draws to a close in minutes but there are 24 more hours left to the LD72 Jam. If the Jam had the same schedule as the comp, then we would still have a game but with less content and polish than we would like. At this point we are in the polishing stage. The game is feature complete, but still has some rough edges. It will be interesting to see how far we can get in the last leg. Unfortunately we won't have as much time as during the past 48 hours.
Sunday 2:45 PM EST
- Menu is functional
- Start of the level nicely introduces the player
- Need to continue level building
- Add polish to various actions
- Still need sound effects
- Feels like a game w/ good potential. Fun to play
- Music with lyrics under construction
- Need intro cutscene
- Need a way to pause
- Breaking down the temporary joint office to prepare for rejoining the world
- Continuing development remotely
- After getting a more reasonable amount of sleep last night productivity has shot back up
- We will likely have a lite-lite version ready by the buzzer
- Not sure how to submit the binary, will likely use testflight
- Want to record gameplay video, but need to do it off the device
- As sane as we were when we started
Sunday 1 PM EST
We have an icon and a title screen:
Sunday 9 AM EST
Back awake and working. There are 12 hours remaining in the LD48 comp. Since we are doing the LD72 Jam we technically have another 36 hours. We already had Monday plans and obligations before we decided to jump in and do this, so we effectively have today. Tomorrow we will likely only have time to tie up loose ends.
What we have left:
- We need better levels (we currently randomly generate them without much care to object placement)
- Add "enemies/traps" to levels to make them more interesting
- Visual fluff / polish: particle effects, button press down states, transition animations, etc
- Pause/Resume, title screen, all that extra stuff that makes a game a product
- An icon!
Sunday 1:30 AM EST
Introducing the band:
Sunday 1 AM EST
Took a break from 9 to 1230 to eat, rest, and socialize. We are back at it now. The instrumental version of the music is done. Vocals to be added tomorrow. It fits the game like a glove.
Now with music and the all important Taco Graveyard splash screen, we have something nearly resembling a game. Yes splash screens are that important!
Back to work...
Saturday 7:44 PM EST
Saturday 7 PM EST
Animated death sequence. Tweaked controls. Added more variety to backgrounds.
Currently working on:
- Adding more variety to obstacles.
- Animating end goal objectives.
- Sketching traps / interference related objects.
- Listing out everything that is left before we are done.
Saturday 5:36 PM EST
Saturday 4:24 PM EST
Basic parallax backgrounds in place:
Saturday 3:40 PM EST
We are 75% of the way through Day 1. In the wee hours of the night we got a bit worried because we hadn't built a platformer before, but things are shaping up well. We have a solid workflow going and are comfortable with our plan. We reduced the scope of the game a bit to simplify game play and make the timeframe manageable.
Saturday 11:55 AM EST
Parker Levine - Rockstar - Lead Guitarist & Vocalist
Saturday 11:22 AM EST
Rockstars have it hard. Millions of adoring fans, mountains of cash, and no alone time. How is a musician supposed to write new music when chased by the paparazzi or the hordes of adoring fans? In order to find the solitude that you crave to unlock your inner muse, you must outrun fans and make your way to the studio. Don't get caught by the paparazzi on your way there or your creative energy will be sapped dry.
Saturday 11 AM EST
After some rest, breakfast and coffee we are back in it.
Saturday 5 AM EST
Starting to introduce typos into every other word. Time to nap and regroup. Game play is shaping up. Will detail exactly what that game play is in the morning (and by morning I mean when I wake up):
Saturday 3:00 AM EST
Tweaking controls until they feel solid. Animation is well under way. From sketches to Flash assets:
Saturday 1:55 AM EST
Working through basic game mechanics and character animations. Things are moving on screen, hopping jumping and running. Unfortunately at the moment all buttons, characters, etc look like:
Friday 11 PM EST
The theme of Ludum Dare #22 is "Alone".
Our main characters can never seem to get any alone time. They are forever in the pursuit of lonliness. Brainstorming:
Before It All Began
We just signed up for the Ludum Dare 22 Jam. We signed up for the jam rather than the comp because we wanted to do a collaborative project. We usually work remote, but we are going to be moving furniture around to construct a makeshift office for the next 48-72 hours.
We will continue to update this post as the Jam progresses. Can't wait to find out what the theme is.
We are going to try to complete the Jam and end with something that we will publish in the App Store. Real artists ship.
- Platform: iOS
- Language: Obj-C
- Frameworks: cocos2d, chipmunk, more depending on theme
- Graphics: Photoshop, Flash, Wacom
- Music / SFX : Mouth + mic, 8-bit magic box, telecaster, whatever else we can make noise with
- Other: tacos, agua, pellet stove